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Mario Party 8   Mario Party 8
Amazon Price: $49.99
Availability: Usually ships in 24 hours
Release Date: May 29, 2007
ESRB: Everyone
Publisher: Nintendo
User Rating: (609 Ratings)
Amazon Customer Rating: (128 Ratings)
User Status: 267 currently playing of 1074 owning the game
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User Reviews   User Reviews
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487 posts
17 Miis
great game! I love it and my brother love it! this game has good mario graphics, good fun easy mini games and it is great for a party!
people who would like this game:
love mini-games
love parties
like mario and his gang
people who wouldn't like this game:
hate all of the above
4 posts
2 Miis
Very Fun Game Going From 3-D To 2-D
Could Be A Bit Longer Though
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80 posts
45 Miis
This is a fun game to play with your kids. You can also play it alone and just up the comp level to very hard and it is very challenging. I like the variety of ways to play that this brings as well, not the same ol same ol
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8 posts
its pretty good but the game is only good in a party.
The Mario Parties on The Nintendo 64 & Game cube are better than this one
One of the best motion multiplayer games on the Wii.
The minigames are ridiculously fun.
8 posts
38 Miis
I miss the old N64 Mario Party games.
Not as good as the others but still enjoyable.
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139 posts
40 Miis
its not easy but fun and its unbelivable that you can use a blooper as a player! and dont forget the miis! but im not very far right now because too interested in other games
1 posts
Nice game to play with your friends. A Single-Player turndown.
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1 Miis
Great, But not as good at the other Mario Party's
Awesome controls and family friendly
Fun game if you've got 4 people playing, but the game is a little repetitive if you only have a couple, or even worse if your by yourself.
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263 posts
is it just me or are you getting bored of the same old mario party?
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381 posts
80 Miis
There are better titles. It is better than some other MP titles, but I'd wait for the next Wii Mario Party that isn't just a GCN port
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35 posts
I was very disappointed in this instalment in the Mario Party franchise. The previous Mario Party games were a lot better than this. I don't recommend this game.
The minigame masters at Hudson have long since proven they know how to produce gameplay that's bite-size and easy to digest. Mario Party, the video game franchise that eats like a board game, has now arrived on the Nintendo Wii for the first time with Mario Party 8, and it brims with plenty of pick-up-and-play action. The move to the Wii could've been a great time to revamp the series, and while many of the minigames make sound use of the Wii's unique controls, it's ultimately just more of the same Mario Party.




Who's still RSVPing for this party?
This year, Mario Party goes to the Star Carnival, which is run by the symbiotic duo of MC Ballyhoo and his talking top hat, Big Top. The carnival theme doesn't really penetrate past the menus, though, and once you're in a game, it's pretty much the same old Mario Party that Hudson's been churning out for the past eight years now. The primary mode still plays like a board game, with four players smacking the dice block to move across spaces, collecting as many coins and stars as they can before they finish a set number of turns, and of course, playing minigames at the end of each round.

Mario Party 8 doesn't have as many minigames as Mario Party 7, nor does it support eight players or include a goofy microphone peripheral. It does, however, make generally solid use of the Wii Remote, and the number of palette-swap minigames seems lower. A good number of minigames will have you holding the remote sideways in standard gamepad fashion, but you'll also swing at baseballs, furiously shake a can of soda, do some tightrope walking, use a paddle to help row a boat, and more, all by gesticulating with the remote. There are also some good references to past Nintendo games couched in these minigames, such as a first-person ghost-hunting minigame that appears to take place in Luigi's mansion.

While many of the minigames are four-player free-for-alls, there are plenty of one-on-one, two-on-two, or one-on-three games to mix things up, but what really helps keep the minigames fresh is the varied focus of the minigames. The minigames never get terribly complicated, though there's always a practice option if you're having trouble grasping one of the high-concept games. This simplicity makes it easy to jump into Mario Party 8 with casual players, but it also cripples the lasting value of the game. There are a number of minigames that, after the first time, you'll probably never want to play again.

Bogus minigames aside, the biggest problem with Mario Party 8 is how chance-driven the game can be, which, unfortunately, is also one of the franchise's defining characteristics. Roll an unfortunate number and land on a bad space, and you could find yourself going from first to last, losing most of your coins, or even one of your stars. There are six uniquely themed boards to play on here, and most of them come packing a different gameplay gimmick as well. The Donkey Kong- and Super Mario Sunshine-themed boards are traditional Mario Party game boards, with several paths that loop back onto each other, though they get more inventive from there. The haunted mansion level's layout is a mystery when you start, requiring you to explore its rooms and corridors as you hunt for stars. One board takes place on a moving train that you must run through, as well as on top of, as you collect coins to impress a movie star who's onboard. One of the cleverer boards looks an awful lot like the Earthbound level from Super Smash Bros. Melee, where winning involves you investing your coins in various hotels. The rules specific to these different boards could've injected some much-needed strategy to the action, if the game just would've let them, but fortunes still reverse so severely and so easily that any planning seems futile.




Not even some good waggle controls can make up for Mario Party's luck-of-the-draw nature.
Perhaps even more disappointing than the same-old structure of Mario Party 8 is its lackluster presentation. The Mario Party games have never looked particularly amazing, and have relied on the strength of its cast of characters and a real air-horn level of enthusiasm to make up the difference. Mario Party 8 is certainly loud in multiple senses, with a garish color palette and a stomping, blaring marching-band soundtrack, but the visual fidelity hasn't been improved at all in the move from the GameCube; in some ways, it actually looks worse now. The aliasing is a real problem, and save for the menus, the game is either incapable or unwilling to fill a widescreen display. Instead, the game soaks up the extra real estate with gaudy borders. It's awkward, and it's borderline embarassing that a Nintendo-published Wii game doesn't have full widescreen support.

Mario Party had been the only persistent minigame franchise for years, and Hudson got a little too comfortable because of it. The fact that there are more interesting minigame collections out there now, like Rayman Raving Rabbids, puts that laziness in stark relief and makes it more difficult to tolerate. If you've got the patience to dig past the skill-free board game portions of Mario Party 8, there are some genuinely inventive minigames to be played. The point, though, is that you shouldn't have to dig at all.
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1470 posts
262 Miis
Pretty much the same as previous Party titles. If you don't have a Game Cube version around, you'll want to pick this one up. It is pretty much a TV-based board game. If you hate board games, steer clear. The game allows up to four players to take turns, trying to gather enough money to buy Stars. Obviously the winner is the one with the most stars. However, you can play with random bonuses on. This may give a star to, say, the person who bought the most candy. So even after the game, the winner may change. Candy allows you to do things like roll twice, or steal some of the other players coins. There are also challenge squares, which force two players to play a random game for coins. There are LOTS of these games. After playing a random game, you'll be allowed to play it as a mini-game, separate from the board game section. As you play games, you'll earn tickets. These can be used outside the game to buy access to mini-games you haven't seen, game music, and little souvenir trophies. All in all it's quite fun, but you really need friends over to enjoy it fully.
283 posts

very fun i rented it so i only played it for like 5 days but one of the best party games out there only good multiplayer single player sucks

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45 posts
This game was pretty fun, I'm always hammer bro, because he is, no questions asked, the best ever!
The mini games are great, seeing as how we now have the wii's motion sensors to play around with, but unfortunetly there are very few courses.
It's a good game, but it could be better because the only thing you do is play in the party tent.
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1 Miis

Not an entirely HARD game, I figured it out without manuals.  It does keep you busy, but not very well.  Its nice to have the practice game that you can choose, so you dont get your butt kicked alot.

192 posts

Horrible game

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5 posts
5 Miis

 kind of slow but fun with more than one person

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9 posts
1 Miis

Funny not the best but still rly good

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21 posts
15 Miis

Mario Kart Wii is one of those games everyone should have, like Wii Play is.