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- Put a bit of yourself in Sonic and the Black Knight
- Taking control of The Conduit
- Guitar Hero Competitions Take the Next Step
- PAX 2008: New Mushroom Men Level
- PAX 2008: Bomberman Hands-on
- Nyko unveils a strange concept: a wireless Classic Controller
- PAX 2008: Alien Crush Returns Hands-on
- Bomberman Blast Screens
- Alien Crush Returns Screens
- Guiness World Records : The Trailer
- Iron Chef America: Supreme Cuisine Images
- Japanese VC releases next month: Square Enix shares a Secret
- Nintendo shares on the rise again
- Point/Counterpoint: Does Clone Wars need MotionPlus to succeed?
- IGN Toons: Level 90
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Put a bit of yourself in Sonic and the Black Knight Put a bit of yourself in Sonic and the Black Knight
Nintendo Wii Fanboy, August 29, 2008:
You might be feeling disheartened about not hearing back from the organizers of the Little King's Story "UMA" Contest, a competition that gave fans a chance to have their art appear in the game. But don't pack your crayons away and sulk just yet, because Sega is offering the exact same prize for Sonic and the Black Knight.
If you're over 13 years of age, reside in the U.S. or Canada (there will be a European contest in the future), and are willing to draw Sonic or one of his awful friends, then get entering! There are probably, er (warning: following link is NSFW), taste barriers as well. If you're one of the twenty artists selected by Sega, your art will appear in the title, and you'll get a free copy of the game.
Did we say twenty? We meant nineteen. Naturally, we're super-duper drawers and color-inners, so you may be lucky enough to have your art placed next to ours in Sonic's world! That's right: we just asked you to bring it.
[Via Siliconera]
Filed under: News
You might be feeling disheartened about not hearing back from the organizers of the Little King's Story "UMA" Contest, a competition that gave fans a chance to have their art appear in the game. But don't pack your crayons away and sulk just yet, because Sega is offering the exact same prize for Sonic and the Black Knight.If you're over 13 years of age, reside in the U.S. or Canada (there will be a European contest in the future), and are willing to draw Sonic or one of his awful friends, then get entering! There are probably, er (warning: following link is NSFW), taste barriers as well. If you're one of the twenty artists selected by Sega, your art will appear in the title, and you'll get a free copy of the game.
Did we say twenty? We meant nineteen. Naturally, we're super-duper drawers and color-inners, so you may be lucky enough to have your art placed next to ours in Sonic's world! That's right: we just asked you to bring it.
[Via Siliconera]
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Taking control of The Conduit Taking control of The Conduit
Nintendo Wii Fanboy, August 29, 2008:
So The Conduit looks and sounds extraexplositastic, but how will it play? Answer: probably really nicely. First-person shooter controls are something the Wii has excelled at -- both Metroid Prime 3: Corruption and Medal of Honor: Heroes 2 boast buttery-smooth gameplay, and The Conduit looks no different.
This video, narrated by lead game designer Rob Nicholls, talks us through everything we'll be able to meddle with in the game's control settings. Tweakable stuff includes turning speed, running speed, cursor sensitivity, the ability to turn while your cursor is off-screen, and the auto-center settings. The best bit of all, though? Adjusting your dead zone as you play. Very nifty.
Filed under: News, Controller, Video
So The Conduit looks and sounds extraexplositastic, but how will it play? Answer: probably really nicely. First-person shooter controls are something the Wii has excelled at -- both Metroid Prime 3: Corruption and Medal of Honor: Heroes 2 boast buttery-smooth gameplay, and The Conduit looks no different.
This video, narrated by lead game designer Rob Nicholls, talks us through everything we'll be able to meddle with in the game's control settings. Tweakable stuff includes turning speed, running speed, cursor sensitivity, the ability to turn while your cursor is off-screen, and the auto-center settings. The best bit of all, though? Adjusting your dead zone as you play. Very nifty.
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Guitar Hero Competitions Take the Next Step Guitar Hero Competitions Take the Next Step
IGN Wii, August 29, 2008: Guitar Hero III: Legends of Rock (Wii)
The guitarists of Kutless get ready to face off against average Joe gamers on stage at Questapalooza.
The guitarists of Kutless get ready to face off against average Joe gamers on stage at Questapalooza.
PAX 2008: New Mushroom Men Level PAX 2008: New Mushroom Men Level
IGN Wii, August 29, 2008: Mushroom Men: The Spore Wars (Wii)
We taste test fresh environments and enemies.
We taste test fresh environments and enemies.
PAX 2008: Bomberman Hands-on PAX 2008: Bomberman Hands-on
Nyko unveils a strange concept: a wireless Classic Controller Nyko unveils a strange concept: a wireless Classic Controller
Nintendo Wii Fanboy, August 29, 2008:
What's so weird about a wireless Classic? It may not connect to the Wiimote with a wire, but it's still connected. You still have to have the Wiimote sitting next to you (which isn't really a problem). The controller communicates wirelessly with the Wiimote, and then the Wiimote communicates with the Wii. It's like a relay for your button presses. We want one like GameCyte's preview copy.
Filed under: News, Peripherals
Nyko's Wing is the first truly wireless Classic Controller alternative (that isn't actually a GameCube controller): instead of a short cord, it communicates with the Wiimote via a wireless adapter. Unfortunately, it also looks about as comfortable to use as the Turbo Touch 360. The patriotic-looking Wing runs on two AAA batteries, and can even recharge them while playing via a USB cable. Nyko has yet to release any price or release date for this controller.What's so weird about a wireless Classic? It may not connect to the Wiimote with a wire, but it's still connected. You still have to have the Wiimote sitting next to you (which isn't really a problem). The controller communicates wirelessly with the Wiimote, and then the Wiimote communicates with the Wii. It's like a relay for your button presses. We want one like GameCyte's preview copy.
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PAX 2008: Alien Crush Returns Hands-on PAX 2008: Alien Crush Returns Hands-on
Bomberman Blast Screens Bomberman Blast Screens
Alien Crush Returns Screens Alien Crush Returns Screens
Guiness World Records : The Trailer Guiness World Records : The Trailer
Nintendo Wii Fanboy, August 29, 2008:
We've just received a new trailer for upcoming minigame compilation Guiness World Records: The Video Game. It was kind of a sleeper hit for this blogger at E3. Despite it being a minigame compilation, which usually elicits a rolling of the eyes, it managed to impress through some fun scenarios and tight controls.
[Via press release]
Filed under: Video
We've just received a new trailer for upcoming minigame compilation Guiness World Records: The Video Game. It was kind of a sleeper hit for this blogger at E3. Despite it being a minigame compilation, which usually elicits a rolling of the eyes, it managed to impress through some fun scenarios and tight controls.
[Via press release]
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Iron Chef America: Supreme Cuisine Images Iron Chef America: Supreme Cuisine Images
IGN Wii, August 29, 2008: Iron Chef America: Supreme Cuisine (Wii)
We check out Iron Chef Wii in these new shots direct from Destineer.
We check out Iron Chef Wii in these new shots direct from Destineer.
Japanese VC releases next month: Square Enix shares a Secret Japanese VC releases next month: Square Enix shares a Secret
Nintendo Wii Fanboy, August 29, 2008:
We're particularly excited to see Capcom's shooter Forgotten Worlds and the PC Engine version of Super Dodge Ball. See the full list after the break, along with some upcoming US releases via Hudson. There's a surprise!
Famicom
US Turbografx-16 releases for September, via vc-pce.com:
Filed under: News, Virtual Console, Imports
Nintendo has updated their Japanese VC website with next month's planned releases, including one extremely beloved game from general VC holdout Square Enix: Seiken Densetsu 2, otherwise known as Secret of Mana. Super Famicom fans will also have the opportunity to give Square Enix eight bucks for Space Invaders, which seems kind of high but also irresistably alluring. It does allow you to simulate the cellophane color bars from the arcade machine! Taito's Liquid Kids, a platformer about a hippo who freezes enemies with water bubbles, rounds out the Square Enix (and affiliates) releases.We're particularly excited to see Capcom's shooter Forgotten Worlds and the PC Engine version of Super Dodge Ball. See the full list after the break, along with some upcoming US releases via Hudson. There's a surprise!
Famicom
- Tantei Jinguuji Saburo: Yokohama Minato Renzoku Satsujin Jiken (Detective Saburo Jinguuji: The Case of the Yokohama Harbor Serial Murder
- Wagyan Land
- Seiken Densetsu 2
- Space Invaders: The Original Game
- Sorcerian
- Forgotten Worlds
- Hokuto no Ken: Shin Seikimatsu Kyuseishu Densetsu (Last Battle)
- Mario Golf
- The Ninja Warriors
- Nekketsu Koukou Dodge Ball Bu: PC Bangai Hen
- Final Blaster
- Mizubaku Daibouken Adventure (Liquid Kids)

- Final Soldier
- Cho Aniki
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Nintendo shares on the rise again Nintendo shares on the rise again
Nintendo Wii Fanboy, August 29, 2008:
You can barely move in the blogosphere without bumping into another "Nintendo is rich" story, and we're not about to help matters -- sorry.
Anyway, the skinny is that Nintendo shares have soared after the company upped its full-year profit forecast by 26%. It now anticipates that it will sell 26.5 million Wiis (taking it ever closer to the N64's lifetime sales of approximately 33 million) and 30.5 million DSes in%2008. Ninty also reckons that in the year ending March 31, net income will climb 59 percent to $3.8 billion, a.k.a. a lot of frickin' wonga.
This news does represent a mini-turnaround of sorts in Nintendo's financial fortunes -- before today, the company's stock had fallen 17% since July 30th, but the latest renewed forecast has seen shares boosted by 8.4%. Now if only we'd actually bought some in the late-'90s. Bah. Oh well, clink those champagne glasses, everybody!
[Via NeoGAF]
You can barely move in the blogosphere without bumping into another "Nintendo is rich" story, and we're not about to help matters -- sorry. Anyway, the skinny is that Nintendo shares have soared after the company upped its full-year profit forecast by 26%. It now anticipates that it will sell 26.5 million Wiis (taking it ever closer to the N64's lifetime sales of approximately 33 million) and 30.5 million DSes in%2008. Ninty also reckons that in the year ending March 31, net income will climb 59 percent to $3.8 billion, a.k.a. a lot of frickin' wonga.
This news does represent a mini-turnaround of sorts in Nintendo's financial fortunes -- before today, the company's stock had fallen 17% since July 30th, but the latest renewed forecast has seen shares boosted by 8.4%. Now if only we'd actually bought some in the late-'90s. Bah. Oh well, clink those champagne glasses, everybody!
[Via NeoGAF]
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Point/Counterpoint: Does Clone Wars need MotionPlus to succeed? Point/Counterpoint: Does Clone Wars need MotionPlus to succeed?
Nintendo Wii Fanboy, August 29, 2008: 
In this edition of Point/Counterpoint, we're tackling the issue of MotionPlus and Lucasarts' upcoming Star Wars game, The Clone Wars: Lightsaber Duels. Sure, there's a rumor of another game in the works that will utilize the tech, but nothing is confirmed yet. Does a Star Wars game need MotionPlus? Read on for the debate, then cast your vote in our poll.
Filed under: Point/Counterpoint

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IGN Toons: Level 90 IGN Toons: Level 90

